Resident data ends at 4898, program starts at 4898, file ends at 1907c Starting analysis pass at address 4895 End of analysis pass, low address = 4898, high address = 15834 [Start of text] S001: "Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand Inquisitor" S002: " Copyright 1997 by Activision Inc. Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson. " S003: "960912" S004: "6/2" S005: "a" S006: "You can't go that way." S007: "the" S008: "the" S009: "the" S010: "the" S011: "the" S012: "the" S013: "the" S014: "the" S015: "the" S016: "the" S017: "the" S018: "the" S019: "Darkness" S020: "It is pitch dark, and you can't see a thing." S021: "As good-looking as ever." S022: "Nameless item" S023: "your former self" S024: "The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale." S025: "The Flathead dynasty ruled the old Underground Empire, back when Zorkmids were real Zorkmids." S026: "He's in charge of all the little daemons. He runs all the timed occurences in the game, because I like to choose the order in which my daemons run, and this is the easiest way." S027: " A passing thunderstorm drops eight feet of hail at your feet which immediately melts. " S028: " A strong gust of wind picks up -- you think you see a tornado on the horizon, carry a little girl wearing red slippers, but the gust quickly dies down. " S029: " The temperature quickly drops and you find yourself standing in a small blizzard. Thankfully, the snow quickly melts and you're dry before you know it. " S030: " You think you see the sun duck behind the clouds, then quickly realize you must be hallucinating. " S031: "A narrow, waist-high tunnel that winds out of sight to the northeast. This, you have been told, is the entrance to the newfound areas of the Great Underground Empire. " S032: "This is a cheaply-made sword of no antiquity whatsoever. With regard to grues or other underworldly denizens, your weapon is as likely to engender laughter as fear." S033: "The rat-ants have cleared a hole large enough for you to climb through." S034: "The boulders are, in reality, milky white crystals and fairly regular in shape, like giant diamonds." S035: "This imposing ante-room, the center of what was apparently the cultural center of the GUE, is adorned in the ghastly style of the GUE's "Grotesque Period." With leering gargoyles, cartoonish friezes depicting long-forgotten scenes of GUE history, and primitive statuary of pointy-headed personages unknown (perhaps very, very distant progenitors of the Flatheads), the place would have been best left undiscovered. North of here, a large hallway passes under the roughly hewn inscription "Convention Center." To the east, under a fifty-story triumphal arch, a passageway the size of a large city boulevard opens into the Royal Theater. A relatively small and unobtrusive sign (perhaps ten feet high) stands nearby. South, a smaller and more dignified (i.e. post-Dimwit) path leads into what is billed as the "Hall of Science."" S036: "The tunnel leads west." S037: "Unless you are inordinately masochistic, the less time spent examining the artwork, the better." S038: "The sign indicates today's performance, which (in honor of the festivities in the Convention Center) is "A Massacre on 34th Street." " S039: "The door leads north." S040: "The sign, written sloppily in red ink (well, you hope it's ink), says, "Anewal Confenshin. Opin to thu Publik."" S041: "According to art historians, this floor was originally (and handsomely) painted by Michaelangelo Flathead, one of the dimmer stars in the Flathead constellation. Although much admired by visitors, this masterwork's popularity soon faded (along with the artwork itself.) Little remains, although some brushstrokes can still be seen despite the rather thick veneer of dirt and the damage done by scuff marks and grue claws." S042: "You are in attendance at the annual Grue Convention, this year a rather somber affair due to the "adventurer famine" that has gripped gruedom in this isolated corner of the empire. Standing at a lectern on stage, a prominent grue is presenting a paper entitled, "Surviving the Lean Years: Is Lurking Enough?" All around you, grues are standing; some in conversation, some drinking, some even paying attention to the speaker. There is a trash chute in one of the walls, and a reader board hangs nearby." S043: "some" S044: "A closer look reveals their all-too-ghastly nature (but then again, you know what grues look like.) Looking any further might prove detrimental to your health, as grues are not known for their curiosity." S045: "The reader board indicates which speakers are on the agenda for today's program as well as the menu for tonight's dinner. Neither are recognizable, although the menu was more recognizable before some grues stumbled upon him." S046: "A wide trash chute leads down to who knows where. In action films, such a chute would provide an exciting means of escape when confronted by a few dozen enemies with automatic weapons." S047: "This is a roll-up brown felt hat with a flip-down brim. You've seen other adventurers and plunderers wear them, but it's just not your style." S048: "some" S049: "The nicest thing that can be said about these clothes is that there's no grue in them. Other than that, they're a total mess, having been ripped to shreds in the process of extricating their owner." S050: "some chewed-up" S051: "These are actually more like hiking boots. On their soles is a little imprint, "Give an ant a chance."" S052: "a pair of" S053: "candy bars" S054: "Something just isn't right with the salesman, whose hollow, unmoving, red eyes, glistening face, and bland expression are downright creepy." S055: "The label is covered with mystical runes, the meanings of which elude you. If this were a full-scale text adventure, there would be a puzzle associated with translating them, but not here. What did you expect from a free, promotional piece of retro-gaming?" S056: "If you can imagine, ZM$100000 used to be worth something! Nowadays, you can't even buy a used Invisiclues (TM) book for that!" S057: "The wrapper of this bar pictures the Milky Way, but the stars are all blood-red. Kids love them." S058: "some" S059: "The popcorn has a greenish hue, and there appears to be movement from underneath the surface. Experience has shown you that neither of these is a good sign." S060: "some" S061: "Each of the postcards is black, except for the same, tried-and-true slogan, "Don't forget to writhe! -- GUE 1066 Grue Convention."" S062: "The notice says, "Try on costumes inside!"" S063: "pairs of gloves" S064: "a pair of" S065: "masks" S066: "body suits" S067: "an" S068: "The note says, "This note intentionally left, Blank."" S069: "This cavernous auditorium is reputed to be the most elaborate in the GUE. Built to the precise specifications of Lord Dimwit Flathead, its excessive structure holds 69,105 seats, not including the royal box seats that are centrally situated on the 37th mezzanine. The seats themselves are built like thrones, with high, wooden backs that obscure visibility and make the seating area seem rather like a forest of stunted trees. A long aisle runs the entire length of the auditorium from the Cultural Center to the west to the oversized stage to the east. In all other directions, narrow aisles have been arranged in the "maze of twisty passages" style that was so popular in Dimwit's day; I would strongly recommend avoiding them." S070: "the" S071: "To repeat, the seats are large, throne-like structures with high wooden backs. It would probably require a ladder to get into one." S072: "You are in an expansive area, surrounded by large, throne-like seats. Aisles lead in just about every direction. " S073: "the" S074: "To repeat, the seats are large, throne-like structures with high wooden backs. It would probably require a ladder to get into one." S075: "The rather large proscenium seems to have been designed mainly with live performances in mind (the dead were thought, not unreasonably, to be dreadfully dull.) As such, it sports a large, maroon curtain leading backstage and a row of brightly colored footlights. Rubble and debris block the ways to the wings, and a set of stairs leads back down into the theater's main aisle." S076: "The stairs are old, but serviceable." S077: "Although unused for decades, the curtain seems to be in surprisingly good shape, though I wouldn't want to test that hypothesis myself." S078: "Why, is there an ocean-going vessel here?" S079: "The lens appears soft and flexible, and a few inches in diameter. " S080: "The lens appears soft and flexible, and a few inches in diameter. " S081: "The lens appears soft and flexible, and a few inches in diameter. " S082: "The lens appears soft and flexible, and a few inches in diameter. " S083: "The lens appears soft and flexible, and a few inches in diameter. " S084: "What switch?" S085: "the" S086: "The rubble and debris is pretty much your standard sort, filled with the remains of crumbling walls, fallen rock, frivolous adventurers, and the like." S087: "The only way out is the way you came in. " S088: "Although unused for decades, the curtain seems to be in surprisingly good shape, though I wouldn't want to test that hypothesis myself." S089: "These sandbags were used as counterweights for the scenery and some still dangle precariously over your head, suspended from frayed ropes." S090: "some" S091: "All of these ropes have seen better times. You crane your neck and stare upward at the intricate braiding some artisan used to create them and marvel at how they can support such massive weight on the remaining connecting strands." S092: "some" S093: "Even an old steamer trunk, virtually decaying from age, rests in a corner." S094: "This is a theatrical trunk, with many exotic travel stickers on it. Its locking leather straps have long since decayed. " S095: "This is a coin, similar in shape and size to an old Chinese coin, complete with a square hole in its center. Stamped on its face is "5 Zorkmids."" S096: "Oooh! Here's one from Frobnia, and one from Phobos. And here's one from Contra. And one from Flood Control Dam Number Three. Whoever owned this trunk was quite a traveler." S097: "the" S098: "The one background scrim you can still make out looks like it might have been used in a production of Uncle Flathead's Cabin." S099: "There are several painted scenery pieces, one of which is obviously a painted backdrop depicting an ancient sea scene, most probably of Duncanthrax's navy returning from its expedition to the eastern shore of the Great Sea." S100: "There's not much left but rags, tattered cloth, and dust. " S101: "Compared to the grandeur of the other parts of the Cultural Center, the Hall of Science is rather austere, serving mainly as the entrance to three smallish rooms, at the openings to which stand small reader-boards. These say "MUSEUM OF ILLUSIONS!" (east), "SEE THE MUD FORUM!" (south), and "MUSEUM OF ADVENTURE!" (west). The larger area to the north is the Cultural Center." S102: "the" S103: "The reader-boards are all slightly askew, but have remained upright, and were meant to indicate what was inside the various rooms within the Hall of Science. The words themselves were (as was the custom) placed in the reader-board letter by letter, and are neatly arranged. " S104: "the" S105: "They say "MUSEUM OF ILLUSIONS!" (east), "SEE THE MUD FORUM!" (south), and "MUSEUM OF ADVENTURE!" (west)." S106: "a tree" S107: "tree" S108: "a strand of" S109: "It appears to be a lone strand of tinsel from some ancient holiday." S110: "It appears to be left over from some ancient decorative holiday. Painted on the inner surface of the ball is a scene of a young man, lying by the curb right by a sewer grate in the street. He's apparently been fishing for coins; he holds in his hands a piece of string, on the end of which is a piece of gum. Stuck to the gum is a shiny coin." S111: "The house is a beautiful white colonial. Even in miniature, you can see the front door has been boarded. Sitting by the house, mounted on the same piece of cardboard, is a small mailbox. You are suddenly overcome with an odd feeling, like you've somehow experienced this before." S112: "If you insist. Sigh. The small mailbox is closed." S113: "The cardboard is painted green to represent an open field. A house and mailbox have been mounted to the cardboard." S114: "This wheeled hot-air balloon is a replica of those used by Royalty during the "musty" decade of Lord Dimwit Flathead's rule, when all standard ground transportation was banned to save then-valuable shoe leather. (How commoners got around is too arcane to attempt to relate.)" S115: "This is a tacky (albeit rare and semi-collectable) model of a royal Flathead, cloaked in royal purple. There's just enough detail on the model's face to make out its crossed-eyes and protruding tongue." S116: "The model raft is an obvious homage to the "yet mustier" decade of Lord Dimwit Flathead's rule, when hot-air balloons were banned due to their inability to navigate Aragain Falls, and ground transportation was banned. It does, however, look vaguely familiar, and bears the tiny inscription, "Made by the Frobozz Magic Boat Company." (Hello Sailor!)" S117: "spontaneously generate a third hand" S118: "juggle with incredible skill" S119: "reveal the extra hand you've been hiding" S120: "This is the canonical GUE button, colored yellow, and made (of course) by the Frobozz Magic Button Company (Hello, Pusher!)" S121: "There's no door handle for grasping it, and though you push, kick, shove and otherwise try to open, it remains steadfast. And closed." S122: "The sign reads, "Exhibit Closed! Danger!", and appears to be pasted over another sign which you can barely make out that says, "EXTRATERRESTRIAL MUSEUM."" S123: "This is a coin, similar in shape and size to an old Chinese coin, complete with a square hole in its center. Stamped on its face is "5 Zorkmids." Tied through the hole is a piece of tinsel." S124: "The sign reads, "Exhibit Closed! Danger!", and appears to be pasted over another sign which you can barely make out that says, "EXTRATERRESTRIAL MUSEUM."" S125: "The bars were obviously designed to keep separate the anteroom and the Mud Forum. They remind you of the bars you might see at a zoo. They make you wonder which side of the bars you're on." S126: "a swarm of" S127: "You look at the rat-ants. The rat-ants look at you. You weigh the odds, glance at their mandibles, the rows of razor sharp teeth, their claws and their size (they are Gigantus Mutantis after all), and figure you're in real trouble. Maybe that "Exhibit Closed! Danger!" sign was there for a reason?" S128: "Very impressive, yes." S129: "From his bust, you would hardly know that Marc received an M.D. just weeks before he founded Infocom with some MIT associates in the spring of 1979 (his mother has since forgiven him for giving up medicine.) His career since leaving Infocom in 1986 has been an E-Ticket ride, and things have barely slowed down since arriving in Bend, Oregon nine years ago. Right now, he's sitting at his keyboard at Eidetic, Inc. (a game development house he founded with Mike Berlyn in 1993), looking at a pictur of his wive and daughtser (his spelling suffers when he's distracted.) He is currently available for small parties, although the next six months are filling up fast." S130: "Mike started his college career as a music composer. On hearing his first composition, his composition instructor encouraged him to pursue his artistic talent. Taking this as a compliment, Mike painted, sketched and filled canvases with various semi-organized fields of light, dark and color. His art instructors were so impressed, they unanimously encouraged him to pursue writing. His writing instructors were also suitably impressed, and encouraged him to pursue a career in the Sciences. On seeing him approach the Hall of Science, the instructors there quickly bolted the door, forcing him to graduate with a degree in Humanities. Four published novels later, he realized his talents were best suited to game creation and founded Sentient Software in 1981 with his wife Muffy, later joining Infocom. He now finds himself saddled... er... partnered with Marc "the Wizard" Blank." S131: "Like that would fit? " S132: "Please, you're embarrassing me. " S133: "Yeah, sure, as soon as I modify its topology. " S134: "Try examining the slot. " S135: "This sword is pretty-much worthless now, the blade broken off right above the hilt." S136: "These look like excellent grue snacks." S137: "The door is locked. " S138: "The sign says, "Janitor's Closet. Authorized Personnel Only."" S139: "The plaque bears the following taxonomic nomenclature: "Adventurers Cretini."" S140: "A quick glance at these is all you need to offer up a moment of silence for those less fortunate souls who preceded you." S141: "The skeleton dangles from the ceiling by its skull. Thankfully, the spine is connected to the skull, the ribs to the spine, the legs to the spine, making Mr. Skeleton fairly complete." S142: "The ribs, first through sixth, are still in place, attached to the spine." S143: "Looks like this adventurer's backbone didn't do him much good in the long run. Let's hope yours does you better." S144: "Obviously a dancer's legs, these bones dangle from the spine with rhythm and grace. You can almost see them tap-dancing to the tune, "GUE Rag."" S145: "The skull appears to be rather small, as if capable of housing a smaller-than-average brain." S146: "As you step through the doorway, you realize you've entered a room so vast, you can see the distant curvature of the Earth. On the distant, foggy horizon, the ceiling appears to meet the floor, blending in the mist. The only thing in this enormous, cavernous area are shelves, shelves and more shelves, all of them empty, dwindling into nothingness. This of course disproves the ancient belief that there's never enough closet space." S147: "If you went too far in, you'd never find your way back out. Best stick by the doorway." S148: "The shelves stretch out for miles in all directions from the doorway. Mile after mile, row after row of empty shelves, reaching up until they disappear into the mists high overhead." S149: "This huge can has the following label on it: "Frobozz Magic Bug Repellent Company (Goodbye, Bugs!) Directions: Spray can at bugs ONLY"" S150: "an" S151: "It's pitch black. You are likely to be eaten by a grue. " S152: "write to" S153: "read" S154: "send message" S155: "apply 'ofclass' for" S156: "recreate" S157: "destroy" S158: "copy" S159: "copy" S160: "" S161: "name" S162: "create" S163: "recreate" S164: "destroy" S165: "remaining" S166: "copy" S167: "call" S168: "print" S169: "print_to_array" S170: "animate" S171: "clothing" S172: "concealed" S173: "container" S174: "door" S175: "edible" S176: "enterable" S177: "female/absent" S178: "general" S179: "light" S180: "lockable" S181: "locked" S182: "moved" S183: "on" S184: "open" S185: "openable" S186: "proper" S187: "scenery" S188: "scored" S189: "static" S190: "supporter" S191: "switchable" S192: "talkable" S193: "transparent" S194: "visited" S195: "workflag" S196: "worn" S197: "before" S198: "after" S199: "life" S200: "n_to/door_to" S201: "s_to/when_closed/when_off" S202: "e_to/with_key" S203: "w_to/door_dir" S204: "ne_to/react_before" S205: "se_to/add_to_scope" S206: "nw_to/react_after" S207: "sw_to/list_together" S208: "u_to/invent" S209: "d_to/plural" S210: "in_to/grammar" S211: "out_to/orders" S212: "initial/when_open/when_on" S213: "description" S214: "describe" S215: "article" S216: "cant_go" S217: "found_in" S218: "time_left" S219: "number" S220: "time_out/daemon" S221: "each_turn" S222: "capacity" S223: "short_name" S224: "parse_name" S225: "Go" S226: "Take" S227: "Answer" S228: "Ask" S229: "AskFor" S230: "Tell" S231: "Remove" S232: "Look" S233: "GiveR" S234: "ShowR" S235: "Give" S236: "Show" S237: "cglove" S238: "cbod" S239: "cmask" S240: "Quit" S241: "Restart" S242: "Restore" S243: "Save" S244: "Verify" S245: "ScriptOn" S246: "ScriptOff" S247: "NotifyOn" S248: "NotifyOff" S249: "Places" S250: "Objects" S251: "Score" S252: "FullScore" S253: "Inv" S254: "InvTall" S255: "Insert" S256: "Drop" S257: "Disrobe" S258: "PutOn" S259: "Transfer" S260: "EmptyT" S261: "Examine" S262: "Enter" S263: "Exit" S264: "GetOff" S265: "VagueGo" S266: "LMode1" S267: "LMode2" S268: "LMode3" S269: "Search" S270: "LookUnder" S271: "Unlock" S272: "Lock" S273: "SwitchOn" S274: "SwitchOff" S275: "Open" S276: "Close" S277: "Wear" S278: "Eat" S279: "Yes" S280: "No" S281: "Burn" S282: "Pray" S283: "Wake" S284: "WakeOther" S285: "Think" S286: "Smell" S287: "Listen" S288: "Taste" S289: "Dig" S290: "Cut" S291: "Jump" S292: "JumpOver" S293: "Tie" S294: "Drink" S295: "Fill" S296: "Sorry" S297: "Strong" S298: "Mild" S299: "Swim" S300: "Swing" S301: "Blow" S302: "Rub" S303: "Set" S304: "SetTo" S305: "WaveHands" S306: "Buy" S307: "Sing" S308: "Climb" S309: "Sleep" S310: "Consult" S311: "Touch" S312: "Wave" S313: "Pull" S314: "Push" S315: "Turn" S316: "Wait" S317: "PushDir" S318: "Squeeze" S319: "ThrowAt" S320: "Attack" S321: "Kiss" S322: "grue" S323: "oracle" S324: "conv" S325: "parserc" S326: "oraccostume" S327: "oracglasses" S328: "oraclamp" S329: "oracsword" S330: "lanternd" S331: "grued" S332: "oracled" S333: "closetd" S334: "conventd" S335: "counter" S336: "shirk" S337: "Throw" S338: "Douse" S339: "ending" S340: "dead" S341: "checklens" S342: "color" S343: "lean" S344: "Talk" S345: "Hello" S346: "adjective" S347: "wander" S348: "list_lights" S349: "Find" S350: "Vandal" S351: "shape" S352: "floordesc" S353: "InvWide" S354: "Lift" S355: "checkact" S356: "Hold" S357: "Release" S358: "handfull" S359: "Untie" S360: "fed" S361: "die" S362: "Bend" S363: "state" S364: "startants" S365: "check" S366: "moveants" S367: "fans" S368: "eatbar" S369: "rib" S370: "oracle1" S371: "oracle2" S372: "mkormc" S373: "Pry" S374: "try_in" S375: "Spray" S376: "Sprayat" S377: "Sprayon" S378: "Pronouns" S379: "Version" S380: "Empty" S381: "GoIn" S382: "Query" S383: "Xyzzy" S384: "Zork" S385: "Help" S386: "Sailor" S387: "Diagnose" S388: "Time" S389: "Use" [End of text] [End of file]